![]() I wouldn't know, being that it is a VR exclusive. Loboto was in Rhombus of Ruin.Īnd what I assume is a slew of Russian and Chinese bots. Mojo has a readership beyond the people in here? (Yes, I am baiting a certain irascible madfucker in our readership.) They did do the recreation (as a prototype, I know), so who knows, maybe it'll make a comeback.īut hey, at least that means another paycheck for Nick Jameson, which is more than Telltale could ever provide. Summer camp is such a part of the identity of the first game. It will be interesting to see how they make the new hub as interesting as Whispering Rock. The characters look pretty intriguing, in the same was as the first game. (As far as unforgivable betrayals go, that is Shakespearean grade.) The new HQ looks to be the camp substitute. I remember seeing this and wishing EMI had looked more like it. (Except for the real life one that Double Fine invites the privileged few to.) Roderick from the Idle Thumbs forum opines, "Feels like a perfectly fine retread of the old structure, except now in the Motherlobe Psychonauts headquarters instead of a summer camp."īut yes, Whispering Rock seems to be gone.Īfter those 3 minutes, I turned it off to play some more later. Oh man, the camp was great, though, when you got into it. I didn't think the Meat Circus was that bad.īut Super Mario Sunshine made Psychonauts look like a cakewalk. The cards and combining shit to get arrowheads or whatever was tedious. I am still mystified that people reacted to the Meat Circus like it was the hardest thing ever.įor sure, the flaming nets were frustrating. The vaults were brilliant but I remember cards and arrowheads and some other stuff? I recall Tim saying something along the lines of "People LOVE collecting stuff." ![]() My main memory of Psychonauts is of loads of different types of pickups, cards and god knows what else I really hope it doesnt have a million and one pickups. It is a successful brand, even though it took years to become so.Īt the time they clearly struggled with how to pitch it. Marketing Psychonauts is way different now than it was in 2005. I particularly cherish the memory of Jake reacting disapprovingly to the trailer's "fake Beetlejuice music".īut yeah, kudos on DF for apparently making at least the trailer look even more bizarre than the first game. ![]() Hey come on now, there's always more Willow End of summer or early autumn 2004, after Majesco picked it up. I still fondly remember when the big trailer for the original dropped. The parallel now being that it's the only thing left for Mojo to cover. With that said, yes, I agree with Benzo, though some of the animation looks a bit stiff, still.įirst off, can we acknowledge how fucked up it is that it has been 13.5 years since the first game?īecause the abject fucked upness of that situation cannot be overstated.ġ7.5 years since we first heard of it, then? Is this your attempt to get your Slack article going? ![]() Staffers who participated in this conversation include: Jason, Remi, Zaarin, Bennyboy and elTee. Simply let sit for a few minutes and Presto! A brand new Mojo feature, ready to be copy/pasted for the enjoyment of the readership. Watch as Jason calculatedly initiates a discussion about the Psychonauts 2 trailer, and thrill as the unknowingly exploited Mojo representatives proceed to talk past each other and go on all sorts of whimsical tangents. Jason noticed that more than the average number of folks were logged into the Mojo admin Slack channel at once, so he seized the opportunity to revive a time-honored, zero-effort manner of generating feature content that had long fallen out of fashion: reprinted chat logs!
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