![]() When Capital's total development is 50 AND:ĥ0% Professionalism = Drill modifier +50%Ħ0% Professionalism = Land morale +2% & Discipline +1% & General cost -20%ħ0% Professionalism = Land morale +2% & Discipline +1% & Land leader manuever +1Ĩ0% Professionalism = Land morale +2% & Discipline +1% & Land leader shock +1ĩ0% Professionalism = Land morale +2% & Discipline +1% & Land leader fire +1ġ00% Professionalism = Land morale +2% & Discipline +1% & Land leader siege +1 When Capital's manpower level is 30 = Discipline +2.5% When Capital's manpower level is 25 = Army morale +5% When Capital's manpower level is 20 = Global manpower +20% When Capital's manpower level is 15 = Land force limit +10% When Capital's production level is 30 = Provincial trade power +25% When Capital's production level is 25 (AND is coastal) = Naval morale +5% When Capital's production level is 25 = Goods produced +10% When Capital's production level is 20 (AND is coastal) = Sailors modifier +20% When Capital's production level is 20 = Production efficiency +10% When Capital's production level is 15 (AND is coastal) = Naval force limit +10% When Capital's production level is 15 = Trade efficiency +10% When Capital's taxation level is 30 = Yearly absolutism +1.2 When Capital's taxation level is 25 = Mercenary maintenance -20% When Capital's taxation level is 20 = Administrative efficiency +10% When Capital's taxation level is 15 = Global tax +10% When Capital's total development is 70 = Discipline +5% When Capital's total development is 65 (AND is coastal) = Naval morale +10% When Capital's total development is 65 = Army morale +10% When Capital's total development is 60 (AND is coastal) = Naval force limit +20% When Capital's total development is 60 = Land force limit +20% When Capital's total development is 55 = Trade efficiency +15% When Capital's total development is 50 = Production efficiency +15% When Capital's total development is 45 = Global tax +15% Note that I may tweak these values in the future for balance purposes. They are activated when the condition is met. This is a nice touch for those who like playing tall. This mod adds a number of triggered modifiers to reward the development of your nation's Capital. For Beyond Typus development values see: BEYOND TYPUS VERSION
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